【mission impossible sex video】Black Ops 6 & Warzone Season 4 Reloaded update patch notes
Black Ops 6 Season 4 Reloaded is the newest major update for Treyarch’s shooter, and it brings several big changes to both multiplayer and Warzone.?
Season 4 was a pretty big update for both Black Ops 6’s multiplayer mode and Warzone with the arrival of the FFAR 1 assault rifle and LC10 SMG. On the battle royale side of things, a new POI – The Overlook- was added to Verdansk, while multiplayer got three new maps too.?
The update, however, hasn’t been without issue. Players have continually reported problems with getting into games, having to deal with cheaters, and several broken cosmetics as well.?
Article continues after adSeason 4 Reloaded, the mid-season update, will aim to address a few of those problems in both multiplayer and Warzone.?
What’s coming in Season 4 Reloaded?
As per the roadmap for Season 4 Reloaded, Black Ops 6 will be getting another two maps – Fringe and Eclipse. Fringe is a slightly updated version of the Black Ops 3 favorite, while Eclipse is set in a nightclub.
Article continues after adOver on the Warzone side, Resurgence Casual is back, as well as Warzone Casual Solos. Ranked Play Resurgence on Rebirth Island is also returning, which is a nice boost.
Article continues after adThe Care Package, Hand Cannon, Door Barricades, and Search and Destroy contracts will also be appearing in the main battle royale mode, too, after starting in Clash.
Both modes will benefit from new weapons as well, including the Pickaxe and Olympia shotgun. There is also the Beavis and Butt-Head crossover. That will bring new skins and bundles to the mix.?

You can find the Season 4 Reloaded patch notes for both modes below.
Black Ops 6 Season 4 Reloaded patch notes
OVERVIEW
New Maps
- Fringe (6v6)
- First seen in Call of Duty: Black Ops 3, Fringe returns in a reimagined form for Season 04 Reloaded. Deploy to the Rolling Hills distillery during the grand opening ceremony.
- Eclipse (6v6, 2v2)
- Battle to the beat in this underground nightclub in Avalon, where neon lights illuminate the halls and dance floor.
Cel-Shaded Map Variants
- Play cel-shaded variants of Nuketown, Babylon, Skyline, Stakeout, and Grind in CODtoons Moshpit, while Party Ops features the same lineup (minus Stakeout).
New Multiplayer Limited-Time Mode
Party Ops (Launch Window)
Related

Warzone left “unplayable” after botched Season 3 Reloaded update
Article continues after ad- Party all night in this Free for All party mode, challenging players to finish a randomized set of minigames with the highest score!
- The clock’s ticking, each minigame occurring in a short time frame. There’s no score limit, and Scorestreaks are disabled. Matches take place across Babylon, Grind, Nuketown, and Skyline, with the top three scoring Operators winning the competition. Success means adapting to each new challenge on the fly, as the type and order of minigames are randomized at the start of each match.
- Minigames include condensed versions of some classic Party Modes alongside wild challenges like the Dance Off, tasking Operators to get down and funky in the designated dance zones, as well as Musical Zones later in the season, featuring multiple capture points that dwindle down to a final location when the music stops. Better move fast!
New Weapons (Multiplayer & Zombies)
- Olympia – Special (Event Reward)
- Double-barrel shotgun. Very high damage and respectable range, but requires frequent reloading.
- Pickaxe – Melee Weapon (Event Reward)
- One-hit kill. Medium attack speed. Short range.
New Weapon Attachments (Multiplayer & Zombies)
- SVD Full Auto Mod (Event Reward)
- Converts the SVD into a full-auto weapon with a high rate of fire, improved handling, and spread. Stronger vertical recoil and a rebalanced damage profile compliments the new fire type while still delivering impressive firepower. Blocks Stock, Underbarrel, Barrel, and Magazine Attachments.
- TR2 CQB Auto Conversion (Event Reward)
- Converts the TR2 into a fully automatic weapon with a fast fire rate that gradually slows down with sustained fire. Improves handling at the cost of the damage range. Equips a new default Barrel and Magazine and unlocks an exclusive extended Magazine. Blocks Barrel Attachments.
New Zombies Limited-Time Modes
Abomination Challenge (Launch Window)
- Summon Mo by opening the doors to the Aether Church. Then defeat Mo. Mo has some unique abilities as an Abomination HVT. He will gain resistance, then immunity, to a weapon repeatedly used on him. Mo’s charge attack also holds a secret.
- Available: Flow Mode, Cel-Shaded Map
- Restricted: Quests, Easter Eggs, Exit Strategy (GobbleGum)
- Available Maps: Liberty Falls
- Expect a variety of Snacks and enemy-based modifiers as you desperately try to gain the upper hand against the undead onslaught:
- Rounds turn faster (expect Cranked or Rampage Inducer rates of enemy spawning)
- Additional enemies are added to Liberty Falls, including:
- Amalgams
- Doppelghasts
- Elder Disciples
- Shock Mimics
- Toxic Zombies
- Additional Features: The Abomination Challenge LTM utilizes a modified version of the “Zombies Snacks” ruleset for Health—meaning you need to secure Snacks dropped as ground loot to increase your Health once you’ve taken damage—though players do not lose energy by moving.
- There is no Refrigerator Power-up
- Flow State is available, assuming you can slay enough of the undead without taking damage to activate it!
- Disabled Features: The following gameplay features are disabled in this Mode:
- Save and Quit
- Main Quest
- Easter Eggs
- Rampage Inducer
- Exit Strategy (GobbleGum)
- Idle Eyes (GobbleGum)
- Rewards: 15,000 XP, A Hidden Power GobbleGum, and a special Calling Card for completing the Abomination Challenge.
Starting Room (In-Season)
- Starting Room locks all the doors, confining you to the start area of the map. You must make do with the resources available in the area. Check each map for the Round Milestone required for Rewards.
- Restricted: Door Buys, Exfil, Exit Strategy (GobbleGum)
- Available Maps: Liberty Falls, Terminus, Citadelle des Morts, The Tomb, Shattered Veil
- Inspired by the initial chamber within the original Black Ops Zombies map “Moon,” Starting Room brings down the complexities of a full RBZ experience, while ramping up the combat and terror. You’re essentially doomed to battle through increasingly vicious waves of undead within the first area of a map. Raptor One has been grounded. All the doors are sealed shut and can’t be opened. Survive to the highest round you can and die trying!
- Classic Features: The classic Round-Based Zombies baseline rules are in effect:
- Available for crews of one to four players versus zombies
- The match ends when all players are eliminated
- Modified Features: There are various modifications within a Starting Room match: If the power in the map was off during a normal match, it is already switched to “on”.
- If a machine or feature, like a Perk Machine, Pack-A-Punch and/or Der Wunderfizz (at Round 25) is in the starting zone, it will appear. If not, they aren’t available.
- Fire Sale Power-up no longer drops randomly from fallen zombies.
- Random Perk Power-up has been added to randomly drop from fallen zombies.
- Door Buys and Exfil are disabled. There’s no way out!
- Map Details
- Liberty Falls (Medium): Abandoned Rooftop, Pump & Pay, Motor Lodge, the start of East Main Street
- Features and Machines: Mystery Box, Ammo Cache, Dark Aether Field Generator, Wall Buy (GS45), Wall Buy (DM-10), Rampage Inducer, GobbleGum Machine
- Terminus (Small): Holding Cells, Elevator, Guard Station, Security Overlook
- Features and Machines: Wall Buy (GS45), Tentacle Trap, Ammo Cache, Rampage Inducer, GobbleGum Machine
- Citadelle des Morts (Medium): Town Square, Tavern, Tavern Cellar
- Features and Machines: Mystery Box, Wall Buy (GS45), Ammo Cache, Level II Armor Vest, Arsenal, Crafting Table, Der Wunderfizz (Round 25 onward), Rampage Inducer, GobbleGum Machine
- The Tomb (Large): Dig Site, Roman Mausoleum
- Features and Machines: Pack-A-Punch Machine, Mystery Box, Level II Armor Vest, Arsenal, Ammo Box, PHD Flopper Perk Machine, Wall Buy (Marine SP), Rampage Inducer, GobbleGum Machine?
- Shattered Veil (Large): Garden Pond, Lower Terrace
- Features and Machines: Wall Buy (GS45), Ammo Cache, Dark Aether Field Generator, Mystery Box, Rampage Inducer, GobbleGum Machine
- Liberty Falls (Medium): Abandoned Rooftop, Pump & Pay, Motor Lodge, the start of East Main Street
- Starting Room LTM Rewards: Expect a Pack of five GobbleGums, a high-value GobbleGum, and 15,000XP to be rewarded the first time you reach an impressive Round Milestone. What is that milestone? It depends on the map.
New Zombies Leaderboard Event
King of the Dead Leaderboard Event
- Rack up Points.? Climb the Leaderboard.? Out-slay the competition. During the King of the Dead Leaderboard Event, your Zombie Eliminations count for more than simply your longevity: play a match of Zombies to get placed on a King of the Dead Leaderboard and then get Eliminations to earn Leaderboard Points to climb the Leaderboard and improve your position. Special, Elite, and Boss enemies score more Points, so you’ll want to set your sights on the biggest targets you can take out.
New Global Events
Beavis & Butt-Head (MP, ZM)
- The two biggest idiots in animation are getting off the couch and joining the fight. Earn XP in Multiplayer, Zombies, or Call of Duty: Warzone while the event is live to earn free rewards like the new Olympia Special and Pickaxe Melee weapon.
GLOBAL
Movement Updates?
- Additional improvements to player collision that could cause players to get stuck when colliding with each other, particularly when teammates are prone.?
MULTIPLAYER
Modes
- Addressed an issue in Demolition that allowed the bomb to be defused from unintended distances when sliding into a defuse.
Gunsmith??
- Addressed an issue that could prevent Optics from being properly attached to the Essex Model 07.
- Addressed an issue that caused certain Underbarrel Attachments to show as incompatible when equipping the G-Grip Underbarrel.?
Equipment??
- Addressed an issue where Underbarrel Drill Charge launcher projectiles could have looping audio.
Scorestreaks?
- Increased damage per bullet for Death Machine from 20 to 30.
UI?
- Addressed an issue where some modes were displayed twice in the Private Match modes list.
- Addressed an issue that could prevent the Safe Area in Interface settings from being selectable.
Ranked Play
- Competitive Map Pool Additions
- CDL Hardpoint
- Fringe
- CDL Search & Destroy
- Fringe
- Vault
- Skyline
- CDL Control
- Rewind
- CDL Hardpoint
Gunsmith Firing Range?
- Addressed an issue that prevented the target dummy from moving to the correct damage range positions while testing the Ladra SMG.
ZOMBIES
Maps?
- Addressed an issue with the map geo near Deadshot Daiquiri Machine in The Tomb.
- Reduced the interaction time to call Exfil.
- Addressed an issue where players may get blocked from moving forward after taking the ascender in Terminus.
- Addressed an issue where a control panel displayed bright lights in Terminus.
Grief
- Player-to-player interactions no longer interrupt player health regen.
- Near Death Experience, Phoenix Up, and Nowhere But There GobbleGums are now restricted in Grief.
- New rewards for players at the end of a match: 2 Whimsical GobbleGums for Winners, 1 Whimsical for those defeated.
- Zombies now begin spawning faster after a Capture Zone is completed.
- Grief Adjustments:
- Ammo Drain
- Will now drain the player’s Field Upgrade charge after weapon ammo has been drained.
- Duration extended to 60 seconds.
- Frozen
- Player will now be completely frozen initially and will begin to thaw, eventually moving at 50% speed.
- Duration extended to 60 seconds.
- Damage Nerf
- Duration extended to 60 seconds.
- Weapon Carousel
- No longer allows players to manually pick up weapons while the Grief is active. Players can still pick up auto-loot items (Armor plates, Salvage).
- Ammo Drain
Weapons?
- Addressed an issue where the Mecha Drake Weapon Blueprint, with the Akimbo stock attachment, would become a single weapon after Pack-a-Punch.
- Addressed an issue where launcher projectiles from the Underbarrel Drill Charge could result in looping audio.
Perks?
- Addressed an issue with the SFX in third person when using the PHD Slider and the Tribologist augments for PHD Flopper.
- Addressed an issue where Quick Revive would not be in the correct placement on the bleed-out bar.
Equipment?
- Addressed an issue where the icon in the Tactical Slot is missing once the player’s equipped Incantation is empty in Citadelle des Morts.
- Addressed an exploit with Shock Charges.
Field Upgrades?
- Addressed an issue where the Frost Blast unlock condition shows incorrect information.
- Addressed an issue where players are unable to shoot out of the Tentacle Trap after being grabbed while Dark Flare is active.
Power-Ups??
- Adjusted single Power-Up GobbleGums spawn to prioritize the time of activation to calculate the spawn location. It will fall back to activate immediately if no valid location can be found to spawn the Power-Up.
- Addressed an issue where the Power-Ups icon overlaps the banner when grabbing more than one in rapid succession.?
Loot?
- Addressed an issue where the in-game Intel Splash for the Aetherella Statue displays, but does not unlock in the menu.
Enemies?
- Addressed an issue where the Doppelghast could clip through the ground and die underneath the map.
- Addressed an issue where a zombie enemy was missing eye glows in Citadelle des Morts.
UI?
- Addressed an issue where the weapon UI icon may not appear on the weapon from the Mystery Box.
- Addressed an issue where the Void Cannon showed an incorrect name in the match notifications.
Graphics?
- Addressed an issue where the low health warning was triggering early.
- Addressed an issue where graphical corruption can be seen from a distance in the Service Tunnel in Shattered Veil.
Stability?
- Addressed various stability issues.
Warzone Season 4 Reloaded patch notes?
EVENTS
- Beavis & Butt-Head
- The two biggest idiots in animation are getting off the couch and joining the fight. Earn XP in Multiplayer, Zombies, or Call of Duty: Warzone while the event is live to earn free rewards like the new Olympia Special and Pickaxe Melee weapon.
MAPS
Adjusted
? Verdansk ?
- Train
- The train is rolling into this half-season with a few familiar upgrades. All aboard!
- Added a Buy Station to the train
- Added a UAV Tower to the train
- The UAV Tower is disabled in Battle Royale Ranked.
- The train is rolling into this half-season with a few familiar upgrades. All aboard!
MODES
New
Havoc Royale?Limited-Time Mode
Havoc Royale brings chaos to Verdansk as Operators drop into specific zones – Downtown, Airport, or Train Station – with their Loadout already equipped. Inspired by the Havoc modes from Modern Warfare? II and III, this Call of Duty: Warzone-exclusive variant mixes unpredictable modifiers with high-stakes survival. Adapt fast, outlast the competition, and be the last squad standing.
Article continues after adBelow is a breakdown of some of the details players can expect to see in this new mode:
? Overview ?
- Number of Players:
- 44 Players (Quads)
- Match Duration
- 15-minute matches
? Buy Stations ?
- Buy Stations now offer a unique set of items tailored for the Havoc experience:
- Squad Buyback
- Armor Plate
- Gas Mask
- Door Barricade
- Munitions Box
- Redeploy Drone
- Hand Cannon
- UAV
? Modifiers ?
Throughout the six gas collapses, a single modifier will be active at a time. These modifiers randomly rotate, dramatically changing the rules of engagement. Two special Finale Modifiers can occur toward the end of a match.
Standard Modifiers
- Charge Jump
- Perform superhuman leaps. Holding the jump button increases height, and your movement velocity affects horizontal distance.
- Cranked
- Outlines of enemies flash red periodically. Operators gain a proximity HUD, Tracker footsteps, faster reloads and plating, and a visible countdown timer. When the timer hits zero? You explode. Open caches to extend time; eliminations fully reset it.
- Crouch Potato
- Crouching transforms Operators into a sack of potatoes. Movement and jumping remain possible. While crouched, Operators regenerate health and armor unless damaged.
- Eye See You
- Everyone has an always-on Advanced UAV… and googly eyes.
- Melon Heads
- Operators sport oversized watermelon heads. Headshots cause explosive damage. Body damage is reduced; head damage is multiplied.
- Make It Rain
- Ammo and cash are abundant. Bullets are removed from your reserves, not your magazine – essentially infinite fire. Fire Sale is also active.
- Unregulated Airspace
- Airspace restrictions are lifted. More Killstreaks can be used simultaneously and are more frequently found as ground loot.
Finale Modifiers
- Showdown
- All players receive identical Loadouts. All nearby weapons are removed from the environment.
- Rising Gas
- Gas begins to rise vertically, forcing players to climb to safety. Gas Masks and Personal Redeploy Drones appear more frequently during this phase.
Resurgence Casual(New?Mode)
Number of Players:
- 12 Players
- 32 Bots
The Casual experience comes to Resurgence in the mid-season, mixing humans and bots in a fight to the finish. The main Resurgence ruleset applies, so do what it takes to stay alive and keep your squad redeploying. Drop in to warm up, teach a new player about the game, or just for a more relaxed Resurgence experience.
Article continues after adAs with Battle Royale Casual or Call of Duty: Warzone Bootcamp, game progression is limited in this mode, and results will not count towards or against your stats. This mode also doesn’t count towards your eligibility for Resurgence Ranked Play.
Article continues after adReturning
Ranked Play: Resurgence?Competitive Mode
- See details under the Ranked Play section.
PLAYLIST

For information about upcoming Playlists, please check out the dedicated?Call of Duty: Warzone Trello Board.
RANKED PLAY
Returning
Ranked Play: Resurgence?Competitive Mode
Ranked Resurgence is back in Warzone, bringing the intensity of Resurgence with the structure and integrity of competitive play. In addition to an overhaul of kill SR, Placement SR, and bonuses for division deltas, this iteration introduces a major update to the Skill Rating system in Resurgence Ranked, shifting progression from individual performance to team-based SR. Our hope with this change is that players can focus more on making sure that their squad is successful, and to promote direct teamwork in successful combat encounters. Eliminating the worries over last-hits or securing kills for SR should focus the gameplay in the same direction that our changes to SR rewards and Placement SR are trending: winning a match and defeating your opponents is paramount in ranked.
Article continues after ad? Overview ?
- Squad Size:?
- Trios
- Player Count:?
- 45
- Map:
- Rebirth Island
? How SR Is Earned ?
- Team-Based SR
- Players now earn SR collectively for all team kills and assists, rather than individually.
- Updated SR Systems
- Kill SR
- Placement SR
- Division Delta bonuses
- Kill SR Cap
- Adjusted per round to align with the new team-focused system.
? Additional Mode Details ?
- Death Penalties Removed
- We’ve removed death penalties from Ranked Resurgence.
- Restrictions:
- Shared with Battle Royale Ranked
- Buy Stations:
- Ranked-regulated inventory
- Public Events:
- Circle 3: Fire Sale
- Circle 4: Restock
- All other public events are disabled
? Rewards & Progression ?
- Shared Rewards:
- Ranked rewards are unified across BR and Resurgence modes.
- Mode-Specific Progress Tracking:
- Seasonal Elimination Challenges and Division Rank progress are tracked separately for Resurgence.
- Elimination Milestone Rewards:
- 25 Eliminations: Sticker
- 250 Eliminations: Camo
- 1000 Eliminations: Weapon Blueprint
Restrictions
The following items are now restricted in Ranked Play:
- Contracts
- Search & Destroy
- Tactical Equipment
- Experimental Gas Grenades
- Neurogas Mines
- Shock Charges
- Lethal Equipment
- Impact Grenades
These changes are part of our ongoing effort to maintain competitive integrity and ensure a fair, balanced Ranked Play experience.
LOOT & ECONOMY
Adjustments
? All Modes ?
- New Weapons Added to Ground Loot
- Season 4 weapons are now available as ground loot across all core modes.
? Battle Royale ?
- Care Package Killstreak
- Rare loot in Battle Royal.
- Care Package contents have been updated to include a chance at the following rare items:
- Specialist
- Hand Cannon
- Bunker Buster
- Armor Satchel
- Self-Revive
- Door Barricade
- Ammunition Box
- Armor Box
? Resurgence, Plunder ?
- Updated Lootable Perks
- Shrouded
- Irradiated
- Loot Master
- Cold-Blooded
- Reactive Armor
- Birdseye
CONTRACTS
Adjustments
? Battle Royale ?
- Most Wanted Spawns
- Most Wanted contracts will now only begin appearing after the first circle has ended.
- Contract Reveal Timings
- Below outlines the final circle in which various contracts will spawn on the map.
- No more contracts will spawn at all once the 4th circle ends.
Bomb Plant | Circle 3 |
Supply Run | Circle 3 |
Most Wanted | Circle 4 |
Bounty | Circle 4 |
Big Game Bounty | Circle 4 |
? Battle Royale, Resurgence ?
- Most Wanted
- Most Wanted contracts will now only begin appearing after the first circle has ended.
- Doubled the monetary payout for killing a Most Wanted target.
PERKS
New
? Resurgence, Plunder ?
- Loot Master
- This spawns additional items from supply caches and gives a higher chance to find Tacticals and Lethals, cash, Field Upgrades, Killstreaks, and other high-tier gear.
- Available in Resurgence and Plunder via ground loot.
Adjustments
- Reactive Armor
- Now regenerates up to full armor over ~35 seconds.
- Tracker
- Reduced total marked targets from 5 to 1.
- Close range duration decreased from 3.75 seconds to 1 second.
- Mid range duration decreased from 5 seconds to 1 second.
- Long range duration decreased from 7.5 seconds to 3 seconds.
- Grenadier
- Equipment is now deployed faster.
- Health regeneration delay from explosives reduced from 5 seconds to 3 seconds.
- Bomb Squad
- Damage reduction now applies to self-inflicted explosive damage.
- Explosive damage reduction increased from 30% to 45%.
- Restock
- Equipment regeneration time increased from 50 seconds to 60 seconds.
- Scavenger
- The amount of cash dropped decreased from $1500 to $1000.
- Reflexes
- The explosive delay time increased from 1.5 seconds to 1.6 seconds.
WEAPONS
New Weapons
- OlympiaSpecial
- Double-barrel shotgun. Very high damage and respectable range, but requires frequent reloading.
- Beavis & Butt-Head Event Reward
- PickaxeMelee
- Prepare to strike gold with the deadly Pickaxe, a short-ranged Melee weapon that’s worth more than its weight in lethality. Pick your target apart using a variety of swipes, slashes, and overhead attacks.
- Beavis & Butt-Head Event Reward
New Attachments
- SVD Full Auto Mod
- Converts the SVD into a full-auto weapon with a high rate of fire, improved handling and spread. Stronger vertical recoil and a rebalanced damage profile compliments the new fire type while still delivering impressive firepower. Blocks Stock, Underbarrel, Barrel, and Magazine Attachments.
- SVD Sniper Rifle, Beavis & Butt-Head Event Reward
- TR2 CQB Auto Conversion
- Converts the TR2 into a fully automatic weapon with a fast fire rate that gradually slows down with sustained fire. Improves handling at the cost of damage range. Equips a new default Barrel and Magazine and unlocks an exclusive extended Magazine. Blocks Barrel Attachments.
- TR2 Marksman Rifle, CODtoons Event Reward
Gulag Loadouts
- Gulag Pistol Rounds
- Pistols used in the Gulag will now come equipped with the following attachments:
- Kepler Microflex (Optic)
- Compensator (Muzzle)
- Extended Magazine
- Pistols used in the Gulag will now come equipped with the following attachments:
Default Loadouts
- Preset Loadout Adjustments
- Enforcer
- Weapon:?FFAR 1 replaces Krig-C
- Perk:?Bomb Squad replaces Tracker
- Strategist
- Weapon:?PU-21 replaces XMG
- Recon
- Perk:?Reactive Armor replaces Tracker
- Infiltrator
- Weapon:?LC10 replaces KSV
- Perk:?Sprinter replaces Cold-Blooded
- Overwatch
- Perk:?Quick Fix replaces Cold-Blooded
- Enforcer
UI/UX
Adjustments
- Helicopter Icons?Quality of Life
- Enemy helicopters will now display an icon even when flying at extreme altitudes directly above the player.
- Previously, these icons would disappear if the helicopter was too high, despite being overhead.
- Advanced Splash Settings?Quality of Life
- Added new accessibility options for in-game Splash Notifications, allowing players to customize their experience based on personal preference or need. Players can now adjust:
- Position:?Center or Right
- Visibility:?On or Off
- These settings can be found under:
- Settings > Interface > Gameplay HUD > Edit Splash Notifications
- Added new accessibility options for in-game Splash Notifications, allowing players to customize their experience based on personal preference or need. Players can now adjust:
BUG FIXES
- Fixed an issue where MW2 and MW3 weapon attachments were missing pros and cons in their descriptions.
- Fixed an issue where the Stryer Burst Mod attachment did not update the weapon HUD text to reflect the attachment name.
- Fixed an issue where the Backcell daily challenge for 5 “ADS Kills” was incorrectly tracking hipfire kills.
- Fixed an issue where the Gun Slinger Calling Card challenge was awarding progress for shotgun kills.
- Fixed an issue where XM4 Military Camo rewards were not granting XP consistent with other weapon camos.
- Fixed an issue that caused certain Underbarrel Attachments to show as incompatible when equipping the G-Grip Underbarrel.?
- Fixed an issue where the Olympia’s Gold Tiger camo would not unlock or appear selectable after meeting the required conditions.
- Fixed an issue where loadout weapons could spawn after a player was bought back.
- Fixed an issue where the Basic Training challenge could progress multiple times in a single match; it now only progresses once as intended.
- Fixed an issue resulting in the HUD not displaying after a player rejoined..
- Fixed an issue causing slug rounds to use an incorrect ammunition type.
- Fixed an issue causing misalignment while in ADS with the Essex Model 07.
- Fixed an issue that resulted in players missing their weapon upon redeploy after a Jailbreak.
For more, be sure to check out the?best guns in Warzone?and?how to make footsteps easier to hear with the right audio settings.
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